Impulse II


in game narration / in game ecologies 

Waist Bag for DIX Multi-crafter

In this lecture Eloïse Bonneviot & Anne de Boer will introduce their practice with a particular angle towards the different games they have designed in the past years. In this framework, they will explain the different topics built behind the games and what they were trying to achieve with their designs. More particularly, they will look at how they use games as a speculative tool that can help us think through ecosystems, non-humans’ agencies and climate anxieties.   

Eloïse Bonneviot (FR, 1986) and Anne de Boer (NL, 1987) are an artistic duo based in Berlin. They are looking at interspecies relationships, climate anxieties and world building speculations to create works. Different types of gameplays are used to generate collectively imagined stories about our future within times of ecological collapse. Dwelling on digital culture, technology as well as DIY methods, the duo is carefully picking the materials used in the work in entanglement with their surroundings. Their experiments result in installations and performative works that engage with an audience differently than in traditional exhibition formats. From 2014 to 2022 they operated as the Mycological Twist, and before that from 2011 to 2020 they were part of the collective HARD-CORE. 

Recent projects include: Tracing a Seeping Terrain, Heidelberger Kunstverein, Heidelberg, DE; ECLIPSE, 7th Athens Biennale, Athens, GR; Quadrat Sampling E-Ecologies, HAU, Berlin, DE; L’Académie des Mutants, CAPC musée d’art contemporain de Bordeaux, Bordeaux, FR; Myco TV, ICA, London, UK; Bergen Assembly, Entrée, Bergen, NO.